File 
GetShaderInputType (Shader) 
GetSkeleton 
GetSource 
GetStaticKinematicState (X3DObject) * 
GetStaticKinematicStates (Cluster) * 
GetStoreActionDefaults 
GetSubSurfaceIndexArray (NurbsSurfaceMesh) * 
GetSurfacePointLocatorsFromPoints (Geometry) * 
Getting a List of Objects 
Getting and Changing the Current Frame 
Getting and Setting Scene Data with the Scene TOC 
Getting at Clusters 
Getting Help 
Getting Image File Information 
Getting Information about Locks 
Getting Information about Particle-based Simulations 
Getting Information from this Guide 
Getting Scene Version Information 
Getting Set Up for Rigid Body Simulations 
Getting Set Up for Shape Animation 
Getting Set Up for Using Cloth 
Getting Set Up for Using Soft Body 
Getting Started 
Getting Started 
Getting Started 
Getting Started with Predefined Rigs 
Getting Started: Painting on Images 
Getting the Application Object 
Getting the Local Reference Frame 
Getting the Look with Render Hairs 
Getting UV Data 
GetTransform2 (KinematicState) * 
GetTransform2 (StaticKinematicState) * 
GetTransformValues (Texture) 
GetTranslation (SITransformation) 
GetTranslationValues (SITransformation) 
GetTranslationValues2 (SITransformation) 
GetTriangleNodeIndexArray (PolygonMesh) * 
GetTriangleVertexIndexArray (PolygonMesh) * 
GetTriangleWeightArray (PolygonMesh) * 
GetTrim (NurbsSurface) * 
GetTrim2 (NurbsSurface) * 
GetUFromNormalizedU (NurbsCurve) * 
GetUFromPercentage (NurbsCurve) * 
GetUserKeyword 
GetUserPref 
GetUVFromNormalizedUV (NurbsSurface) * 
GetUVFromNormalizedUV2 (NurbsSurface) * 
GetUVSamplingCoordinateArray (NurbsSampleCollection) * 
GetValue 
GetValue2 (Parameter) * 
GetVariantType (XSIUtils) 
GetViewCamera 
GetViewIndex 
GetViewportUnderMouse 
GetWeights2 (Envelope) 
GetXYZAngles (SIRotation) 
GetXYZAnglesValues (SIRotation) 
GetXYZAnglesValues2 (SIRotation) 
GetXYZAngleValues (SIQuaternion) 
GetXYZAngleValues2 (SIQuaternion) 
Ghosting Animated Objects 
Ghosting Clips 
Ghosting the Animation in Layers 
Glass 
Glass 
Glass.html 
Global (Intrinsic) Objects 
Global (Kinematics) * 
Global and Local Coordinate Systems 
Global dotXSI parameter collections functions 
Global dotXSI template functions 
Global Illumination and Caustics 
Global Transform Property Editor 
global.html 
GlobalMaterial.h Source File 
Glossy Reflection Shader 
Glow Property Editor 
Glowing Edges 
Glowing Edges