File
CreatePassFromLayers
CreatePassiveRigidBody
CreatePassWithPartition
CreatePolygon
createpolygonop.html
CreatePreset
CreatePrim
CreateProject (XSIApplication)
CreateProjection
CreateQuaternion (XSIMath)
CreateReferencePlane
CreateRefModel
CreateRenderChannel
CreateRenderChannel (SceneRenderProperty)
CreateRotation (XSIMath)
CreateScaleEffect
CreateScriptCommand
CreateScriptedOp (XSIFactory)
CreateScriptedOpFromFile (XSIFactory)
CreateShapeGroup
CreateSpine
CreateSubCharacterKeySet
CreateSubComponent (Cluster)
CreateSubComponent (Geometry)
CreateSubprojection
CreateSymmetryMap
CreateSymmetryMappingTemplate
CreateTextureLayer (Material)
CreateTextureLayer (Shader)
CreateToolbar
CreateToolbarButton
CreateToolbarControl
CreateTransform (XSIMath)
CreateTransformGroup
CreateUserDataMap
CreateValueMap
CreateVector3 (XSIMath)
CreateVertexColorSupport
CreateView (Layout)
CreateViewFromDefinitionFile (Layout)
CreateWeightMap
CreateWorkgroupDirectories
Creating a Biped or Biped Dog Leg Rig
Creating a Bridge Transition between Action Clips
Creating a Cloth Simulation
Creating a Custom Command with the SDK Command Wizard
Creating a Data Map
Creating a Device Driver
Creating a Displacement Map
Creating a Floor (Terrain Actor)
Creating a Fluid Simulation
Creating a Lens Flare
Creating a Light Rig from an Image
Creating A List of Favorite Help Topics
Creating A List of Favorite Help Topics
Creating a Motion Blur Property
Creating a New Project
Creating a Particle Event
Creating a Particle Simulation
Creating a Path from Path Keys
Creating a Photon Effect
Creating a Reflection/Environment Map
Creating a Reflectivity Map
Creating a Self-Installing Property
Creating a Soft Body Deformation
Creating a Spine
Creating a Surface for Texturing Curve-Based Hair
Creating a Tail
Creating a Template
Creating a Toon Render Pass
Creating a Transparency Map
Creating Action Source Presets
Creating ActiveX Objects
Creating an Event
Creating an Event
Creating an Explosion
Creating an Initial State for Particles
Creating an XSICollection Object
Creating and Adding to Collections
Creating and Applying a Force to a Particle Cloud