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Cage

Creates a 3-D cage object to be used to deform other objects.

The Cage command creates a box-shaped object. The resulting cage object has control points in three directions. Cage objects can attach geometry in order to deform that geometry with the CageEdit command.

This is useful for fine tuning shapes. Cages can be set up to modify complex objects with a small number of control points. This ensures that transitions are smoother than could be achieved using standard control point editing.

After creating the cage object, use the CageEdit command to "capture" an object with the cage and use the cage's control points to deform the captive objects.

Steps:

Options

Default

BoundingBox

Uses the objects' bounding box to make the cage.

Coordinate system

CPlane/World

Diagonal

3Point

Vertical

Center

Control point structure

Once the box shape is defined, define the number of control points and degree of the cage in each of three directions.

XPointCount/YPointCount/ZPointCount

Number of control points in the x, y- and z-directions

XDegree/YDegree/ZDegree

Degree in the x, y, and z-directions.

Transform > Create 3-D control cage object (Right click)

UDT > Create 3-D control cage object (Right click)

Transform > Cage Editing > Create Cage

Related topics…

CageEdit

Deform objects of any complexity smoothly using a small, user-defined number of control points.

These can be arranged as a one, two, or three directions depending upon the control object chosen (curve, surface, or cage). The CageEdit command is a general purpose tool for any deformation.

It is difficult to deform complex objects with any control. Cage editing allows smooth deformation of surfaces with dense control points as well as polysurfaces. Cages can have simple control point structures allowing more global, rather than local deformation of objects. Polysurfaces are not broken apart at the seams by CageEdit deformation.

CageEdit allows both overall global deformation and more local deformation of part of an object. Deformation is accomplished by moving the control points of a control object. The control object can be a cage object made with the Cage command or an existing surface or curve. Box, plane and line control objects can be created within the command itself, but preexisting objects can be used for more flexibility in setting the initial shape. In addition, the volume of space to be deformed can be limited to spheres, cylinders, and box volumes that you can define. These limiting volumes are separate from the cage or control objects themselves and can be used to limit the deformation to a part of the captive objects rather then the entire objects. There is a definable falloff distance between the deformed volume and the rest of the objects when these volumes are used.

History is built in regardless of the History setting, since the command makes no sense without the ability to update the caged objects.

Steps:

  1. Select the captive object (object to edit).

  2. Select or create a control object.

  3. Define the region to edit.

Options for control object

BoundingBox

Note: The steps for creating the bounding box are the same as for the Cage command.

Line

Define a line to be used as a control object.

NURBS Parameters

Specify the parameters for the line.

Degree

PointCount

The number of control points.

Rectangle

Define a plane to be used as a control object.

Note: The steps for creating the rectangle are the same as for the Rectangle command.

NURBS Parameters

UDegree/VDegree

Degree in the u- and v-directions.

UPointCount/VPointCount

Number of control points in the u- and v-directions.

Box

Define a box to be used as a control object.

Note: The steps for creating the box are the same as for the Cage command.

Deformation

Accurate

Accurate is slower to update and may result in denser surfaces when deformed objects are refit.

Fast

Creates surfaces that have fewer control points and are therefore less accurate.

PreserveStructure

Region options

Global

Objects are deformed throughout 3-D space. The influence of the control object on the captives is not limited to the region inside cage objects or adjacent to control curves or surfaces. Objects that are only partly contained in cage objects are still deformed throughout. The influence of control objects is greatly magnified the farther captives are outside them.

Local

Specify a falloff distance from the control object to surrounding space. Captives or parts of captive objects that fall outside the falloff distance are not deformed.

Other

Define a box, sphere or cylinder that limits the influence of the control object over the captives in space. Specify a falloff distance. A large cage can be used to deform an object smaller than the cage.

Transform > Cage Edit

UDT > Cage Edit

Cage > Cage edit objects

Transform > Cage Editing > Cage Edit

Related topics…

ReleaseFromCage

Removes selected objects from the influence of a control object set up by the CageEdit command.

Note

Steps:

Cage > Release objects from control cage

None

Related topics…

 

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