01. Introduction to modo: Getting Around
modo 201 Orientation
Basic_Modeling_Tutorial(pdf)
Pipeline_Integration(pdf)
Scripting_and_Commands(pdf)
User_Guide(pdf)
The modo 202 Philosophy
Exploring the 201 Default Layout
3D Navigation
Standard Layouts and Controls
201 Default Layout
3D Sparse
Model
Simplified
Paint
Render
Layout New Window
UV Edit
UV Edit 102
Layout Save
Layout Save As
Layout Clear
Windows
Palettes
Toggle Palettes
Layouts
Common Viewports
Item List
Vertex Map List
Color Picker
Tool Pipe
Info and Statistics
Command History
Shader Tree
Gradient Editor
Preview
RenderWindow
3D Viewport Open GL Styles
Wireframe
Solid
Vertex Map
Shaded
Texture
Shaded Texture
Advanced OpenGL
Gooch Vertex Shader
Reflection Pixel Shader
Background Wireframe
Color Wireframe
Flat Shade
Smooth Shade
Weight Shade
Wireframe Overlay
Overlays
Cel Shading
File I/O
LWO
Illustrator
MA
OBJ
Export As
FBX
Images
Items
Camera
Render Item
Shader
Light Items
Environment
Material and Texture Items
Mesh Item
Instance Item
Locator Items
Tutorials
General
Tutorials
Customizing modo
3D Viewport Navigation and Settings
Modeling
Hard surface modeling tutorials
Primitive Help Videos
UV Mapping Tutorials
Transform Help Videos
Selections
Action Centers
3D Paint
3D Painting Videos
Rendering
Render and Shading Help Videos
Project Tutorials
3D Garage Tutorial Series
02. Modeling Tools
Transform Tools
Transform Tool
Move
Rotate
Axis Rotate
Scale
Stretch
Center
Element Move
Soft Move
Soft Drag
Shear
Smooth
Symmetry Tool
Jitter
Quantize
Twist
Bend
Vortex
Swirl
Push Tool
Sculpt Tool
Taper
Bulge
Flare
Tack Tool
Slide Tool
Creation Tools
Box Primitive
Sphere Primitive
Cone Primitive
Cylinder Primitive
Capsule Primitive
Torus Primitive
Ellipsoid Primitive
Tube Primitive
Teapot Primitive
Solid Sketch
Make Poly
Pen Tool
Sketch Tool
Draw Bezier
Curve Tool
Spline Patch Tool
Make Open Curve
Make Closed Curve
Selection Tools
Shrink
Discontinuous Vertex Selections
Edge Selection
Drop Selection
Edge Loop Select
Select Ring
Grow
Vertex Selection
Polygon Selection
Implicit Selections
Invert Selection
Select Lasso Style
Paint Select
Assign Selection Set
Select by Vertex Map
Polygon Loop Select
Select Polygons by Tag (Material or Part)
Lasso Select
Select Connected
Selection Undo
Boundary Edges
Convert Selection
Select More/Less
Cycle Component Selection
Selection Modes
Vertex Tools
Vertex Tool
Vertex Bevel
Vertex Extrude
Vertex Merge
New Vertex
Set Value
Set Position
Geometry Remove
Collapse
Join
Join Average
Split Vertices
Merge Vertices
Duplicate
Radial Sweep
Mirror
Paste Tool
Mesh Paint
Curve Clone
Curve Extrude
Clone
Array
Radial Array
Scatter Clone
Instance Clone
Curve Instance
Polygon Tools
Bevel
Extrude
Smooth Shift
Sketch Extrude
Bridge Tool
Spikey
Shift
Inset
Reduct
Subdivide
Toggle SDS
Split
Triple
Spin Quads
Flip
Align
Set Material
Merge Polygons
Remove Polygon Vertices
Unify
Freeze
Thicken
Edge Tools
Edge Bevel
Edge Extrude
Edge Extend
Spin Edge
Remove Edges
Vertex Mapping
Apply Morph
Bkg to Morph
Vertex Map Clear
Vertex Map Copy
Cull VMap Values
Delete Vertex Map
Vertex Map Math tool
Sew
Create
UV Delete
Peeler Tool
View project UVs
Weight Adjust Tool
UV Align
Vertex Map Paste
Vertex Map Quantize
Vertex Map Jitter
Vertex Map Name
Vertex Map Set Vertex
Vertex Map Clamp
Vertex Map Color Tool
Create UVs
Edge Weight Tool
Unwrap Tool
Fit UVs
Relax Tool
Mesh Edit
2D Drill
Loop Slice
Edge Slice
Boolean
Collapse
Slice Tool
Solid Drill
Axis Slice
Delete
Curve Slice
Tool Modifiers
Symmetry
Work Plane
Background Constraint
Grid Quantization - Coordinate Rounding
Local Center&Axis
Morph Editing
Screen Center&Axis
Origin Center&Axis
Pivot Center&Axis
Airbrush Falloff
Linear Falloff
Element Falloff
Radial Falloff
Screen Falloff
Cylinder Falloff
Noise Falloff
Add Falloff
Invert Falloff
Action Center: Selection Center Auto Axis
UV Space
Element Snap
Edit Action Center Auto
Show Falloff
Guide Snaps
Action Center
Action Center: Selection
Action Center: Element
Edit Snap Grid
Vertex Map Falloff
Path Falloff
Edit Reset Tool Attributes
Element Edit Mode
Lasso Falloff
Work Plane
The Work Plane
Align to Selection
Align to Geometry
Align to View
Rotate Work Plane
Offset
Edit
Reset
Object Tools
Load Image
Load Object
Pivot Tool
Save New
Save Old
New Object
Revert Object
Use Selection Set
UV Mirror
UV Fit
UV Select Border
Backdrop Images and Backdrop Items
When to use Items versus Images
Backdrop Image Tool
Adjust Backdrop Image/Item Size and Location
Backdrop Image Presets
Transparency
03. Painting in modo
Getting Started with 3D Painting
Add Blank Image Texture
3D Paint Help Videos
Paint Tools
Airbrush
Paintbrush
Projection Painting
Eraser
Clone Paint
Smudge
Blur
Sharp
Line
Linear Gradient
Radial Gradient
Fill
Falloffs for Painting
Paint Brushes
Smooth Brush
Hard Brush
Procedural Brush
Preset Brush
Sphere Brush
Inks
Parametric Ink
Random Ink
Image Ink
Nozzles
Jitter Nozzle
04. Render and Shading Tools
Commands
Render
Render Visible
Render Current View
Render Selected
Render Turntable
Bake
Bake Texture
Render Item: Frame Tab
Render Camera
Resolution Unit
Frame Width and Height
DPI (Dots Per Inch)
Pixel Aspect Ratio
Buckets
Bucket Width/Bucket Height
Bucket Order
Write Buckets to Disk
Skip Existing Buckets
Tone Mapping
Exposure Multiplier
Exposure Gamma
Clamp Colors
Outputs: Color
Outputs: Shader Tree
Outputs: Ambient Occlusion
Outputs:Surface Normal Shading
Outputs:Surface ID
Outputs:Segment ID
Outputs: Alpha
Render Item: Settings Tab
Understanding and Working with Shading Rates in modo
Patch Subdivision Rate
Micropolygon Displacement
Displacement Rate
Fine Shading Rate
Render Type
Antialiasing
Antialiasing Filter
Refinement Threshold
Motion Blur
Motion Blur
Depth of Field
Minimum Edge Length (Displacement)
Adaptive Subdivision
Render Item: Global Illumination Tab
Ambient Color
Ambient Intensity
Ray Tracing: Shadows
Ray Tracing: Ray Depth (Reflection and Refraction)
Ray Threshold
Indirect Illumination
Enable: Indirect Illumination
Indirect Rays
Indirect Bounces
Indirect Range
Irradiance Caching
Irradiance Rays
Indirect Supersampling
Interpolation Values
Render Preferences
Geometry Cache Size
Render Threads
Default Exposure Gamma
Independent Display Gamma
Bake UV Border Size
Shader Items
Shading Rate
Direct Illumination Multiplier
Indirect Illumination Multiplier
Fog Type
Fog Color
Fog Density
Use Environment Color
Cast Shadows
Receive Shadows
Visibility options
Material Settings
Material
Diffuse Amount
Diffuse Color
Conserve Energy
Fresnel Percentage
Specular Amount
Specular Color
Roughness
Anisotropy
Reflection Amount
Reflection Color
Reflection Type
Blurry Reflection
Reflection Rays
Bump Strength
Displacement Distance
Smoothing
Smoothing Angle
Double Sided
Transparent Amount
Transparent Color
Absorption Distance
Refractive Index
Subsurface Scattering
Subsurface Amount
Subsurface Color
Scattering Distance
Subsurface Samples
Luminous Intensity
Luminous Color
Texture Layers
Texture Effect
Cellular
Checker
Constant
Dots
Gradient Texture
Grid
Image Map
Noise
Weight Map Texture
Group-Mask
Wood
Environment Shading
Environment Material
Environment Textures
Light Types and Light Material and Textures
Directional Light
Spot Light
Area Light
Dome Light
Cylinder Light
Point Light
Light Material and Textures
Camera Item
Camera Item
Sync to View
Projection Type
Focal Length
Film Width and Height
Film Offset
Film Fit
Lens Distortion
Focus Distance
Autofocus
F-Stop
Blur Length
3D Model View
Navigation
Align Selected / Fit & Align Selected
Fit All/Fit Selected
Free Wheeling
Oscillate
Pan Viewport
Zoom In/Out
Center to Cursor Key
Turntable
Work Plane
Rotate Viewport
Zoom Viewport
Settings
Grid Options
Adjust Perspective
Viewport Color Scheme
Cage Visibility
Grid Visibility
Hidden Geometry
Hide Commands
Vertex Visibility
Wireframe Visibility:
Texture Resolution
View Morph
Independent Navigation
Locked Geometry
View Types
Orthogonal
Perspective
UVmodel
3Dmodel
Camera View
Light
Tools & Handles
Standard Appearance & Behavior
Auto Constraint
Locked Plane
Input Mappings
Hauling
Ruler Tool
Protractor Tool
Data Support
Capabilities
Edge Weights
Morph Maps
Face Polygons
Layer Pivot
N-Sided SUBDs
Polygon Parts
UV Maps
Weight Maps
Open Recent
Selection
Type
Item List view modes
Select Materials
Vertex Map Selections
Application
Controls
Boolean buttons
Advanced Color Navigation
Contextual Popups
Equations in Text Fields
Minislider
Minislider Acceleration
Minislider Detents
Numeric Text
Pie Menus
Popover Windows
Popup
Inline subcontrol
Quit
View Tool Handles
Frames
Drag Dividers
Viewport Manipulation
Maximize and Restore View
Min Header
Viewport Presets
Floating Windows
Global Options
Curve Resolution
Default Material
Default Unit
Key Mappings
Subdivision Level
Unit System
Percentage Units
Game Unit System
Unitless Unit System
Trackball Rotation
Plug-ins
Commands
Image Loaders
Image Savers
Macros
Scripts
Macro Recording
System
Auto-Save
Undo
Save on Exit
Associated Filetypes
Config Save
Auto Plug-in Scan
Redo
Cut
Config Export
Config Import
Add Plug-in
File Copy
File Paste
Edit Clear
System Clear Undos
System Clear History
System Run Script
System Evaluate
Help
Cinema
General UI
Drag & Drop In
Keyboard Shortcuts
Menu Bar
Nice Controls
Keyboard Toggles aka Sticky Keys
Precision
In-Line Editing
Context Help
Multiple Selection
Widget
Thumb
Trees
Column Display
Hierarchy & Attributes
Selection in trees
Column Resizing
In-line Editing
Persistent Column Sizes
Tool Presets and Behaviors
Tool Presets
Preset Adjustment
Activation
Combine Falloffs
Auto/Manual Activation
Preset Auto-Activate
Locked Presets
Apply Button
Lesser Views
Property Forms
Dividers
Numerics
Popovers
Variable Height
Variable Width
Credits
Content Providers
Images, models and project files
Inline topics
Viewports
vp_tlyr
vp_vmap
vp_gradienteditor
vp_color
vp_tool
vp_stat
vp_cmdhist
vp_primitive
vp_UVmodel
vp_3Dmodel
vp_attrform
vp_vptab
vp_vpgroup
vp_infoview
vp_pref
vp_clip
vp_inputeditor
vp_attre
vp_blank
vp_layer
Release Notes
vp_cardview
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