Online Help

Weight Shade



Weight Shade is used to visually represent in the viewport the value of the currently selected weight vertex map. Neutral green is used to represent a weight map value of zero, or vertices that are not a part of that vertex map set. Positive values are represented with red shading (hot) and negative values are represented with blue (cold). Shading is interpolated across the polygon from using the weight map values at each vertex.

Keyboard Shortcut :

      --

Menu Path :

   Click the Viewport Shading popup, Vertex Map, then choose Shade Options > Vertex Map > Weight.

Return to modo Index


Your Ad Here