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UV mapping a head is a good way to learn general tips and techniques for just about any organic shape. These two tutorials will provide you with some insight that will help you with a variety of mapping tasks. Learn the UV Unwrap tool as well as using Relax. UV Mapping a head part 1
UV Mapping a head part 2
Hard surface UV mapping can be harder than one might think. But this video will provide you with an arsenal of knowledge to help you UV map virtually any rigid body model whether is it raw polygons or subdivision surfaces. Hard Surface UV Mapping Tips
This age old technique will show you how to leverage modo's internal morph data to safely massage your 3D data before creating the UV map to streamline the process. Wipe out those hard to map areas before you even start the mapping process! Pre-processing 3D models for UVs
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