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Texture





Texture style shows the mesh surface with the basic material attributes such as Diffuse, Specular and Transparency as well as image map textures. In Texture style 32 bit images (images with alpha) can be seen with their alpha blending them into the material beneath. However, limitations of standard Open GL force the image map itself to draw without shading (aka full bright). This is a reasonable view style for 3D painting or placing image decals onto a model. The Shaded Texture style can shade the image texture but can not use alpha channel. The Advanced OpenGL view will correctly alpha blend multiple image texture layers and shade them appropriately.

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