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Smooth





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The Smooth tool causes modo to try to smooth any jagged surface (jittered polygons).
The settings to achieve this vary depending on the mesh geometry, be aware that even relatively low Strength values can quickly distort an object. The parameter for Iterations specifies how many times the smoothing algorithm is repeated.

The Smooth tool will operate in the 3D and UV viewports making it an excellent tool for smoothing overall topology or specific areas of a UV map.

To use the Smooth tool, try this example:

1. Make an unit sphere by holding down the CTRL key and pressing the Sphere button on the modo Tools toolbar.
2. Click the Deform tab, then click the dropdown arrow labeled (none) under Shear, and choose Jitter.
3. Click the Apply button in the Tool Properties form to jitter the sphere.
3. Again click the same dropdown arrow and choose Smooth.
4. Haul using the left mouse button left to right to increase the Iterations.
The jittered surfaces will be smoothed.

Keyboard Shortcut :

   Shift-S

Menu Path :

   Edit>Deform>Smooth

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