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Shader Tree




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The Shader Tree is the main interface for adding materials and textures to projects. The layered approach to texturing allows a simple to use and very powerful method for assigning textures exactly where you want them as well as creating complex looks for surfaces. The visual impact on your scene is from top to bottom; an image layer with 100% opacity that is placed above a procedural checker pattern will obscure the checkers in the rendered frame.

There are three top level items inside the Shader Tree by default; Render, Environment and Directional Light. Currently you can only have one render or environment item but you can add as many lights as you wish. These items represent the items within modo that can be textured. By opening an item, layers can be added via the Add layer button to add both procedural materials and image based textures. There is a visibility toggle in the left hand column - click on the eye to filter off the visibility of the corresponding item.

Using a right click in the Name column on most items will bring up a context menu with options for deleting, renaming and other common operations. A right click in the Effect column will let you select what type of impact you want to have on the appearance. An image map can be made to effect the bumpiness of an object for example.

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