Online Help

Sculpt Tool





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Sculpt is a tool preset that gives you the ability to interactively paint geometry deformation in the 3D viewport. Sculpt combines the Push tool with Airbrush falloff. To use the sculpt tool you must set a distance value on the tools property sheet and then simply click and drag over your model to paint on the deformation. To set the radius of the Airbrush Falloff, use the right-mouse button and you will see a visual indicator of the airbrush.

The following settings are available to the Sculpt tool:

Center- This value is adjusted in real time as you paint across the model.

Size- This value controls the airbrush radius and is expressed in pixels. The calue can be adjusted directly on the propoerty sheet for the tool or interactively in the 3D viewport with the RMB drag.

Strength- This percentage value controls the "flow" of the tool. The lower the number the slower the tool affects the mesh and conversely higher numbers cause the tool to affect the mesh more rapidly. Setting this value to 100%, for example, would cause a vertex to be pushed the full Distance setting as soon as the airbrush passed over it. The default 10% value is tuned to provide a smooth and natural brushing style effect.

Transparent- Activating this option will cause the tool to transform vertices that may be hidden by front facing geometry. This effectively tells the tool to consider the mesh "transparent" so the tool can see through it to apply its effect.

The Sculpt tool can be accessed from the Deform tab of the modo Tools toolbar, in the Scale Tool. Or you can choose the tool from the menubar by clicking Edit > Deform > Sculpt.

Keyboard Shortcut :

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Menu Path :

   Edit > Deform > Sculpt

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