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General Rendering Videos
This video reviews an existing project and helps you to understand some key concepts in global illumination rendering as well as optimizing your project for better render performance. Render Project Review
Basic Texturing and Shading
Get a funcdamental understanding of using materials and masks with these videos. Basic Material Assignment
Basic Material Groups
Polygon Masks
Texture Masks
Item Masks
Material Selection
Using an Image as a Ramp Mask
Sabertooth Productions Presents: Intermediate to Advanced Texturing and Shading
Produced by Greg Leuenberger of SaberTooth Productions, this series covers a wide range of rendering and shader tree topics.
Greg's review of using masks. Understanding Masks Part 1
Working with masks and shaders. Understanding Masks Part 2
Applying masks to instance meshes. Understanding Masks Part 3
Using the Shader Tree and Item list to create render passes. Understanding Masks Part 4
Combining displacements, textures and blending modes. Displacements and Blending Modes
Working with the Gradient Editor. Using the Gradient Editor
This video gives a fundamental explanation of Drivers in the Shader Tree. Using Texture Drivers with Gradients
Learn how to more effectively leverage the Preview viewport for interactive lighting. Optimizing Preview for Interactive Lighting
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