Online Help

Gooch Vertex Shader



The "Gooch" shading mode is a vertex shading algorithm that displays the geometry using a technique known as tone shading. Rather than relying on the traditional light to dark shadow style shading, which can obscure parts of the model while working, tone mapping represents the curvature of the geometry by shading warm-to-cool where the warm areas are those that would traditionally be "lit" and the cool areas are those that would normally be in shadow. This shading mode allows you to check the surface of your model for proper contouring while still seeing the entire mesh evenly lit.



(Power Tip: The Gooch shader derives some of its attributes from a text file in the modo app Resource director (gooch.arb). If you dare, it is possible to tweak values in the file to adjust the look of the shader.)

Keyboard Shortcut :

      --

Menu Path :

   In any 3D Model View, click the Viewport Shading popup, then choose Gooch Tone Shading.

Return to modo Index


Your Ad Here