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View Default Layout video

The Default Layout provides ready access to virtually all aspects of the application be it modeling, painting or texturing, lighting and rendering. In this hybrid layout you can focus on a single task such as modeling or you can mix and match modeling, painting and rendering processes simultaneously. This layout is comprised of five basic regions. At the top we have the Menu Bar, below that on the left is the modo Tools area and Render Settings, to the right of that area is the Main 3D tabbed viewport, just above the main 3D section is the modes tool bar for setting selection modes and tool controls. Finally, over on the right are the data lists and info sections stacked above one another.
Menu Bar:
 The menu bar across the top is always a failsafe way to gain access to virtually any of modo's tools. The menu bar is most likely a familiar workflow as this method of exposing functionality is standard across most applications. The categories of the menu bar are mostly self explanatory and make it relatively straightforward for you to quickly find a tool or command to assist with a specific action. For instance, if you are looking for the command to select a continuous ring of edges, you would look inside the Select pull down and will see the Ring option. If you want to edit a UV texture you would most likely open the Texture pull down to find the various tools and commands to assist. Of course, many of these tools and commands can be found directly on the tool bars in the various layouts, but with the menu bar you have a direct method for gaining access to any of them in addition to your visible tool bars.
Tools and Render Settings:
 On the left hand side of this layout is a tabbed viewport that contains most direct access to the main modeling and painting tools on one tab (Tool Bar) and the render and shading settings on the other (Render Settings). These two tabs give ready access to the key tools for modeling and painting as well as all controls necessary for setting up and perfecting your renders.
The Main Workspace:
 In the middle of the modo interface is the most important view of all as this is where all the action takes place. This is the stage, if you will, for your digital creation. When working in modo 201 there are many processes such as pure modeling, UV editing, 3D painting, or scene layout and render tweaking. Each of these processes or disciplines benefits from a particular view or style of view(s) for maximum productivity. For this reason the main workspace in the default layout is the Tabbed 3D viewport with tabs that allow you to easily switch between a pure modeling 3D view, UV views, scene layout (Render) view and even some combination view styles that have more than one style active at the same time. The tabbed viewport allows you to easily click to different optimized views of your project as you are creating.
Data Lists and Info Views:
 The right hand side of the default layout is divided in half vertically. The top half contains a tabbed viewport with the common data lists and a color picker. The bottom half contains the common Info/utility style views. In the topmost tabbed viewport you will find the Item List (for quick selection and control over meshes, cameras, lights and locator items), the Vertex Map list (for selection of UV, morph, weight and color maps), the color picker (which can be used for servicing tools and items that require color input), and the Image list. The bottom viewport contains three tabs: the Item Properties, Tool Pipe, Info and Statistics and the Command History.
With so much access to tools and settings at your finger tips the 201 Default Layout may be more than you require for general work. Sometimes, for example, you may simply want to work on a modeling project and have modo present you with an ideal environment for that. modo provides focused Layouts for modeling, painting, rendering and UV mapping as well as other custom Layouts. All of these are available via the Menu Bar- Layouts section.
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