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Bend





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The Bend tool allows you to quickly deform the selected geometry in such a way as to simulate "bending" the mesh. The simplest example would be to take a straight cylinder or tube and bend it over as if you were bending a flexible pipe. The Bend tool consists of a bend "spine" and the bend amount disc. When activated the Bend tool uses the current action center and axis settings to determine the handle position and orientation. The spine handle position is set based on the selected geometry.

There are two main components to the properties of the Bend tool; Angle and Spine position (X,Y,Z).

Angle: This value represents the amount of bend that is received by the geometry at the end of the spine. The bend tool automatically fades this amount down towards the base of the bend tool to accomplish its intended effect.

Spine (X,Y,Z): This triplet value sets the end of the spine handle. The handle can be adjusted interactively in the 3D viewport or numerically on the property form.

Keyboard Shortcut :

   Ctrl-E

Menu Path :

   Edit>Deform>Bend

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