Rapidform_Online_Help
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model
shell
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input ready state
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esc key button
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file
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open
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save as
save as default mdl
import
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publish icf
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save as bitmap
preference
summary info.
select
entities >> vertex/face/shell
entities >> curve/surface/loop
entities >> line on section deviation
custom region
flood fill
mark >> edges
mark >> sharp edges
mark >> boundary edges
mark >> edges from selected faces
mark >> clear marked edges
mark >> clear all marked edges
mark >> show marked edges
mark >> vertices
mark >> vertices from selected vertices
mark >> clear marked vertices
mark >> clear all marked vertices
mark >> show marked vertices
all
none
inverse
boundary vertices
boundary faces
vertices around >> curves
vertices around >> surfaces
faces around >> curves
faces around >> surfaces
enlarge one depth
shrink one depth
region segmentation >>face normal
region segmentation >> face curvedness
region segmentation >> analytic surface
region segmentation >> freeform surface
from selected vertices
from selected faces
mode >> line/rectangle/circle/freehand
option >> visible faces only / faces through
option >> active shell only
option >> set brush size
mirror system >> calculate mirror plane
mirror system >> apply mirror plane
select by color
select bad polygon
edit
undo
add
vertex >> input coordinate
vertex >> pick on ref. plane
vertex >> at ref. point
face
sphere
cylinder >> from ref. circle
cylinder >> from ref. vector
cylinder >> from ref. circle & vector
cylinder >> from ref. cylinder
cone >> from ref. circle
cone >> from ref. vector
cone >> from ref. circle & vector
cone >> from ref. cone
torus >> from ref. torus
box >> from ref. box
delete
vertex
face
shell
sectional deviation
note/annotation/gt/dimension
move >> note/annotation/gt
move >> dimension
copy
paste
empty clipboard
swap edge
swap stick faces
merge two vertices
divide edge by vertex
reverse normal
region
shell
flip shell
transform
shell
shell trackball
model
detect collision
restrict collision
clipboard
material
measure
distance
point/point >> along line
point/point >> along surface
point/ref.vector
point/ref.plane
ref.vector/ref.vector
ref.plane/ref.plane
perimeter >> point & plane
perimeter >> points
radius
circle
sphere
rounded area radius
angle
ref.plane/ref.plane
ref.plane/ref.vector
3 points
2 vectors
cross section
shell
model
shell/shell deviation
model deviation
curvature plot
environment map
auto measure
face angle plot
thickness plot
contoure lines >> shell
contoure lines >> model
information
vertex
face
region
curve information
template information
surface
loop information
solid information
base profile
feature region information
sketch curve information
shell
model
check interference
ref. geometry
show boundary
note
add
edit
move
show all
hide all
slant line
plumb line
report information store/clear/report
report information >> add note
ref. geometry
create
ref.point
input point
pick point
on ref. plane
line x plane
line x line
project on shell
project on ref.plane
from ref. vector
from ref.circle
from ref.sphere
from ref.cylinder
from ref.cone
from ref.coordinate
from ref.box
from ref,torus
fit circle center
fit sphere center
fit cylinder axis ends
fit cone axis ends
ref.vector
input two points
pick points
from ref. plane
from ref. circle
from ref.cylinder
from ref.cone
from ref.box
from ref.torus
plane x plane
divide vectors
from curves
fit cylinder axis
fit region
ref.plane
input 3 points
input normal & position
pick points
pcik point viewing direction
pick vector & point
pick parallel plane & point
pick normal vector & point
from ref.circle
from ref.cylinder
from cone
from box
from ref.torus
from curve
from surfaces
fit region
tangent plane
offset plane
rotated plane
at min. max. boundary with x, y, z axis
at min. max. boundary with vector
symmetry plane
ref.circle
input center & radius
pick points
cylindrical section
fit hole
fit region
from ref.cylinder
from ref.cone
from ref.torus
from curves
pick center & normal
ref.sphere
input center & radius
pick center & input radius
pick boundary points
pick center & radial point
from ref.circle
from surface
fit region
ref.cylinder
input axis points & radius
input axis point, direction, height & radius
pick vector & input radius
pick circle & input height
pick boundary points
from ref.cone
from surface
fit region
ref.cone
input axis points & radius
input axis point, direction, height & radius
pick vector & input radius
pick circle & input height
pick boundary points
from ref.cylinder
from surface
fit region
ref.coordinate
input origin & rotation
pick origin & input rotation
pick origin & input direction
pick origin & x, y direction
pick origin & other coordinate
from ref.circle
from ref.cylinder
from ref.cone
from plane
from ref.box
from ref.torus
ref.box
input origin & rotaion & size
pick plane & input height
pick boundary points
from ref.sphere
from ref.cylinder
from ref.cone
from surface
fit region
ref.torus
input axis points & radius
input axis point & direction & radius
pick vector & input radius
pick circle & input radius
pick boundary points
from surface
fit region
additional kit
from inspection
delete
transform
coordinate >> align coordinate
coordinate >> coordinate trackball
coordinate >> transform coordinate
plane >> rotate around normal >> by input
plane >> rotate around normal >> by mouse move
plane >> rotate around normal >> by setting u-vector
plane >> resize
plane >> reverse
vector >> resize
vector >> reverse
mirror
duplicate
bind to shell
unbind from shell
bind to feature region
unbind from feature region
bind to curve or surface
unbind from curve or surface
view
zoom window
zoom previous
zoom to fit
set working region
explode shells
reset
set trackball center
reset trackball center
shading method
display mode
view point
view point >> align to plane
add current view
bounding box / axis / grid
toolbar
toolbar >> customize
skins
customize color bar
customize font >> small text
customize font >> large text
customize magellan
macro
create library
load library
addin manager
register addin
addins
macros
record
visual basic editor
scan workbench
build
filter noise
filter redundancy
sample points >> uniform
sample points >> curvature
smooth points
thin points
dither points
triangulate >> surface >> 2d
triangulate >> surface >> 3d
triangulate >> volume
triangulate >> batch process
extract grid shell
register
2 shells >> initial
2 shells >> pick 3 ref. points
2 shells >> regional
fine
rotary table
merge >> meshes >> surface
merge >> meshes >> volume
merge >>point clouds
combine shells
options >> set register options
options >> set merge options
scan kit
scanner direct control >> konica minolta vivid
scanner direct control >> 3dd optix (realscan)
polygon workbench
tool
smooth >> shell/region
smooth >> paint
remesh local
remesh global
defeature
subdivide shell/region
decimate high quality shell/region
decimate large data
fill holes >> surface
fill holes >> volume
shrink shell
extend region
offset >> surface
offset >> volume
offset >> region by curves
find medial axis
extract grid shell
make volume
thicken
extrude to plane
boolean >> shell and shell >> union/intersection/difference
boolean >> shell and solid >> union/intersection/difference
boolean >> shell and defined feature >> extrude
boolean >> shell and defined feature >> revolve
weld
one shell
shells
remove undercut region
extract exterior region
trim region
split edges >> by custom path
split edges >> by curves
divide / mirror
divide
with polyline
with curve
with surface
with solid
separate clusters to shells
fit shell to >> point cloud
fit shell to >> meshes
fit shell to >> surfaces
fit edges to curves
fit boundary to curves
fit regions to
plane
cylinder
sphere
cone
torus
box
deform by >> curve
deform by >> ffd
deform by >> paint
deform by >> trackball
engrave >> engrave image
engrave >> engrave text
polygon template
polygon morphing
work volume
create
align
3 points
face
min. height
show/hide
delete
find overhang region
export slices >> shell/model
clean
find abnormal faces
clean non manifold faces
clean crossing faces
find self intersection
delete spikes
fix bad normals
delete singularities
sew boundary
advanced cad mesh healing
color workbench
color
adjust brightness & contrast
edit level curve
vertex color from image
copy vertex color from other shells
remove vertex color
virtual painting
match color
texture
create texture from vertex color
copy texture from other shells
add texture
remove texture
view texture
convert to vertex color
curve workbench
curve
create
interpolate
draw on screen
polyline
rectangle
circle
ellipse
grid
draw on ref.plane
interpolate
polyline
rectangle
circle
ellipse
grid
slice
fit shortest path
fit boundary
feature curves
network of feature lines
silhouette from surface
silhouette from shell
project to surface
project on ref.plane
surface edges
from ref. geometry >> vector
from ref. geometry >> circle
fit points
mirror
slice on predefined position
fit sharp edge to curve
delete
edit
reverse
move seam position
arrange seam position
make closed
deform
interpolation points
transform
trim
curve/curve
curve/surface
pick point
n-division
global
tool
smooth
offset
distance
search rounded region
extend
rebuild
match
merge
make network
find abnormal curves
curve on sharp edge
convert to shell
attach to shell
detach from shell
create layer node
merge nodes
analyze
curve/shell deviation
curve/curve deviation
curvature plot
torsion plot
property
show
show all
hide
hide all
show control points
show / hide with shell
options >> show direction
options >> show node
template
create
apply
delete
tool
transform
attach to shell
detach from shell
duplicate
projector
auto generation
add/edit
clear
property
show
show all
hide
hide all
options
surface workbench
surface
create
polygon fit by curves
polygon fit by loops
auto surfacing
n-boundary >> use surface edges
n-boundary >> use curves
blend >> use surface edges
blend >> use curves
from ref. geometry >> plane
from ref. geometry >> sphere
from ref. geometry >> cylinder
from ref. geometry >> cone
from ref. geometry >> box
from ref. geometry >> torus
loft
sweep
ruled
mirror
mirror by surface
revolution
extrude
delete
edit
fix normal
reverse
change uv
propagate isocurve
deform
transform
trim
add loop
interactive
divide
untrim
global
tool
smooth >> surfaces
smooth >> control points
offset
extend
rebuild
match
t-junction match
sew
join
apply to shell
convert to shell
attach to shell
detach from shell
create intersection curves >> surface/ surface
create intersection curves >> global
create layer node
bezier decomposition
export quad mesh
export polynomial
analyze
surface/shell deviation
curvature plot
environment mapping
export texture map
export displacement map
check continuity
property
render
show
show all
hide
hide all
show control points
show edges
show uv axes
show / hide with shell
options
rendering quality (high/mid/low)
drawing quality
quick rendering
loop
create
find loops
delete
reverse
synchronize
merge
property
show
show all
hide
hide all
option >> show direction
inspect workbench
register
quick register
whole register
partial register
datum based register
rps register
quick register with polygon
whole register with polygon
partial register with polygon
constrained rps
whole deviation
create with surface
create with polygon
hide all
delete all
delete shown
retrieve shown
recalculate all
section deviation
create with surfaces
create with polygon
create with curves
show all
hide all
delete all
delete shown
retrieve
recalculate all
set view point
annotation
add >> by picking
add >> at max. deviation
add >> at min. deviation
show all
hide all
recalculate all
import
export all
large annotation
large annotation
show name
slan line
plumb line
show/hide with deviation
geometric tolerance
straightness
flatness
circularity
cylindricity
concentricity
coaxility
perpendicularity
parallelism
show all
hide all
recalulate all
show graphical display
show name
slant line
plumb line
show/hide with deviation
dimension
linear
angular
radial
show all
hide all
recalculate all
show name
show/hide with deviation
report
general report
3d html >> whole vertices
3d html >> selected vertices
3d html >> annotated vertices
excel >> whole vertices
excel >> selected vertices
excel >> annotated vertices
options
set register options
set teseellation option
set projection method
use subdivide
blade inspection
feature workbench
solid
create
from surface set >> merge
from surface set >> trim & merge
from surface set >> interactive
from solid/surface set >> merge
from solid/surface set >> trim & merge
from solid/surface set >> interactive
from shell >> box
from shell >> cylinder
from ref.geometry >> sphere
from ref.geometry >> cylinder
from ref.geometry >> cone
from ref.geometry >> box
from ref.geometry >> torus
duplicate
delete
explode to surfaces
extract surface from face
edit
fix normal
reverse
cut by surface
cut by solid
transform
tool
create intersection curves
convert edges to curves
convert to shell
attach to shell
detach from shell
boolean >> union
boolean >> intersection
boolean >> difference
analyze
solid/shell deviation
check continuity position/tangent
property
render
show
show all
hide
hide all
show/hide with shell
show naked edge
options
rendering quality high/mid/low
feature
create
extrude
cut
revolve
hole
fillet
chamfer
interactive extract
analytic
freeform
cutting surface/solid
point sample surface
polygonal trim surface
edit surface
recalculate
automate extract
analytic feature
hole feature
interactive composite >> pick & extend
interactive composite >> pick & trim
interactive composite >> match surfaces
interactive composite >> pick surface edges
interactive composite >> select surfaces
surface geometry type
classify
show plane
show cylinder
show cone
show sphere
show torus
show revolution
show extrusion
show freedom
export
feature region
add
delete
export
add selection to
delete selection from
depth control
enlarge one depth
shrink one depth
property
set color
show
show all
hide
hide all
base profile
create section profile
create
delete
edit
transform
duplicate
project
attached to shell
detached from shell
segment
add
delete
merge
split
enlalrge/shrink
reset
sketch curve
fit segment
add line
add arc
add freeform
delete
extend/shorten
offset
trim curve/curve
trim global
fillet
reverse
constraint >> distance
constraint >> length/radius
constraint >> angle
constraint >> tangent
check connectivity
extract
ref.geometries
curve
offset curves
property
show
show all
hide
hide all
show hide with shell
constraint
parallel
perpendicular
coaxial
angular
distance
exchange workbench
convert initially
acis
catia 4
catia 5
pro/engineer
parasolid
unigraphics
solidworks
convert current file
confirm conversion
general options
3d imaging workbench
user interface
file
new
open dicom
3d imaging
render view reset
generate polygon isosurface
delete polygonal isosurface
makeshell
volume control
general
transfer
voi
segmentation
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