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Surface >> Analyze >> Environment Mapping

 

Step   

Execute Surface >> Analyze >> Environment Mapping command as follows:
1. Select Surface >> Analyze >> Environment Mapping from the menu or click the corresponding icon from the Surface2 toolbar.

2. Select a map type from the dialog box.

A sphere map is a single texture of a perfectly reflecting sphere in the environment where the viewer is infinitely far from the sphere. However, Cube Maps are made up of 6 square textures of the same size, representing a cube centered at the origin. Each cube face represents a set of directions along each major axis: +X, -X, +Y, -Y, +Z, -Z). Unlike the sphere mapping, the cube environment mapping allows for accurate reflections without straining.

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Modulate Texture Map option modulates texture to shell material.

3. Press the RMB to choose different maps. In case of Sphere, there are 8 maps: Fluorescent Tube, True Sphere, Sunset, Cafe, Polished Gold, Polished Silver, Brushed Gold, Brushed Silver. In case of Cube, there are 6 maps: Tunnel, Street, Mars, Uffizi Cross, Earth, Chaberton and Custom map. Six BMP files are needed to select custom map and six square-shaped images must be same size. File names are composed of “map’s name – face’s direction.bmp,” and the face’s directions are front, back, left, right, top, and bottom. For example, “Tunnel – left.bmp” is saved. If user selects one of 6 files, the rest of 5 files are loaded automatically.

4. Select one of the maps and evaluate the surface quality using the pattern reflected on the surface model.

 

Result

Type: Sphere

Map: True Sphere

Type: Cube

Map: Earth

 

Note  

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