GLMaterialMode



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following constants can be used anywhere in your code in place of the actual values:

Name Value Description
RF_GL_AMBIENT 0 (OpenGL spec.) Ambient color.
RF_GL_DIFFUSE 1 (OpenGL spec.) Diffuse color.
RF_GL_SPECULAR 2 (OpenGL spec.) Specular color.
RF_GL_EMISSION 3 (OpenGL spec.) Emissive color.
RF_GL_SHININESS 4 (OpenGL spec.) Specular exponent.
RF_GL_AMBIENT_AND_DIFFUSE 5 (OpenGL spec.) Ambient and diffuse color.

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