following constants can be used anywhere in your code in place of the actual values:
| Name | Value | Description |
|---|---|---|
| RF_GL_AMBIENT | 0 | (OpenGL spec.) Ambient color. |
| RF_GL_DIFFUSE | 1 | (OpenGL spec.) Diffuse color. |
| RF_GL_SPECULAR | 2 | (OpenGL spec.) Specular color. |
| RF_GL_EMISSION | 3 | (OpenGL spec.) Emissive color. |
| RF_GL_SHININESS | 4 | (OpenGL spec.) Specular exponent. |
| RF_GL_AMBIENT_AND_DIFFUSE | 5 | (OpenGL spec.) Ambient and diffuse color. |