Description
Create a dithered point cloud from a texture polygon model by dithering its texture using brightness and contrast controls. It results in a more dense point cloud over bright regions and more coarse point cloud over dark regions. This allows point clouds to reflect color information and is particularly useful in laser engraving.
Syntax
Function RFPointTools.DitherPoints( shellID As RFEntityID ) As RFErrorCode
The DitherPoints syntax has these parts:
| Part | Description |
|---|---|
| shellID | [IN] RFEntityID Required. Shell's RFEntityID. |