Description
Converts vertex color data of a specified shell to texture map and returns an RFErrorCode value indicating whether an error occurs.
Syntax
Function RFMeshTools.CreateTextureFromVertexColor(shellID As RFEntityID, iTextureResolution As Long) As RFErrorCode
The CreateTextureFromVertexColor syntax has these parts:
| Part | Description |
|---|---|
| shellID | [IN] RFEntityID Required. Shell's RFEntityID. |
iTextureResolution |
[IN] Long Required. Resolution of created texture. |
Remarks