To Origin



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Tools > Move > To Origin - moves an anchor point on specified model to the origin of the World coordinate system. All model data will be recalculated and repositioned accordingly.

The controls are:

To move an anchor point on an object to the origin of the World:

  1. Click Tools > Move > To Origin. A dialog appears. A bounding box also appears with vertices and midpoints marked in yellow. These points are potential anchor points.

  2. Limit how you will choose an anchor point.

  3. To limit the available anchor point to a bounding box vertex or mid­point, check the Show Bounding Box box.

  4. To limit the available anchor points to the model, make sure the Show Bounding Box box is unchecked.

  1. Click on the desired anchor point.

  2. Make manual adjustments to the anchor point using the X, Y, and Z value boxes.

  3. Click Apply to see the results. If you are unsatisfied, return to step 2.

  4. Click OK to accept the results, or click Cancel to exit the command at any time.

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