Tools > Options > Graphics controls the rendering of graphics in the Viewing Area.
The subdivisions are:
Tools > Options > Graphics > OpenGL - affects methods of rendering graphics.
Tools > Options > Graphics > Picking - (for advanced users only) controls the precision of the mouse in the process of picking points on an object in the Viewing Area.
Tools > Options > Graphics > Primitive Settings - affects the rendering of point and polygons objects in the Viewing Area.
Tools > Options > Graphics > Snapshots - specifies methods of capturing graphical images by the tools at File > Screen Capture.
Tools > Options > Graphics > OpenGL affects the interaction between the graphics hardware and the graphics library.
General - affects methods of rendering graphics
Constant Vertex Color Update checkbox - corrects problems associated with some computer systems that do not process OpenGL as efficiently as other machines. These problems can cause points or lines to randomly change their color in some situations. The Constant Vertex Color Update can help reduce this problem, but graphics speed may be reduced.
Use Polygon Offset checkbox - enable polygon offsets. Polygon offsets control the appearance of primitives with similar relative depths of view toward the viewer. For example, if an edge is drawn on a triangle, giving the edge a smaller offset ensures that it is not occluded by the triangle. Generally, vertices should have the smallest offset (closest to the viewer), and triangles should have the largest offset (farthest from the viewer).
Execute Display Lists checkbox - allows display lists, which duplicate geometric data in memory so they can be rendered faster, to be executed at the same time they are created.
Use Display Lists checkbox - utilizes display lists, which duplicate geometric data in memory so they can be rendered faster, for machines that can’t keep all the data and the application in physical memory.
Fragment Rendering checkbox - only applies when using the three-view layout in one-point or three-point registration. This option renders the changes in the active window, which speeds up performance. Although, due to the architecture of some graphics cards, it might slow down performance; so, this option can be turned off.
Disable Display checkbox - disables the display of the model in the viewing area; increases performance when processing macros or large data sets.
Disable PBuffers checkbox - Check this box to disable pixel buffering even if it is supported by your graphics card. Without pixel buffering, images will be captured into reports incorrectly if you also minimize the Geomagic application window or use other windows on top of the Geomagic application during report generation.
Use Compressed Normals checkbox - changes the internal storage of normals to increase graphics performance, but may cause problems on some graphics cards.
Offsets - specify polygon offsets
Triangle decimal field - specifies the depth offset for rendering triangle primitives.
Edge decimal field - specifies the depth offset for rendering edge primitives.
Vertex decimal field - specifies the depth offset for rendering vertex primitives
Texture Display - establishes default settings in the Texture Display group at Tools > Color > Generate Texture.
Min. Filter (Minification Filter) dropdown - controls the appearance of textured models when the pixel being textured maps to an area greater than one texel. The various modes control blurring effects that counteract texture flickering.
Mag. Filter (Magnification Filter) dropdown - controls the appearance of textured models when the pixel being textured maps to an area less than or equal to one texel. With the "Linear" option, the pixel color is interpolated from neighborhood texels, thus providing a smooth color transition. With the "Nearest" option, the pixel color is taken directly from the nearest texel, thus generating a grainy image that is better suited for close analysis.
Tools > Options > Graphics > Picking (for advanced users only) controls the precision of the mouse in the process of picking points on an object in the Viewing Area.
Picking Zoom decimal field - When the user performs a selection in the Viewing Area, triangles or cells under the mouse pointer might be so small that they don't occupy a pixel on the screen (because of limited resolution of the screen, not because they are hidden from view by other parts of the object). Internally, however, the software performs picking zoom to focus on a target triangle(s). This parameter specifies the amount of internal picking zoom.
Visual Range decimal field - controls utilization of available depth range of the z-buffer of the graphics card. Lower values of this parameter make better use of the existing resolution. If the user is experiencing problems like backfaces showing through front faces, try lowering this value. This happens rarely on cheap or old cards that have 16-bit resolution for the depth. Higher value increase the visible range. If the user manually moves the objects out of the center of the view volume, using things like panning, or setting the rotation center and rotating the model away from its position, the models will eventually get clipped. With an increased depth range, objects get clipped later. There's usually no good reason to move objects around far, and the proper remedy would be to re-set the bounding box using Ctrl+B.
Tools > Options > Graphics > Primitive Settings affects the rendering of point and polygons objects in the Viewing Area.
Static - settings that affect the rendering of a static object (one that is not in motion).
Polygon Vertex Size integer - specifies the width, in pixels, of each point on an object.
Polygon Edge Width integer - specifies the width, in pixels, of polygon edges and polygon boundaries.
Max Points integer - the maximum number of points that the application will attempt to render of a static object (an object that is not in motion).
Max Cells integer - the maximum number of cells that the application will render of a static object (an object that is not in motion).
Max Triangles integer - the maximum number of triangles (polygons) that the application will attempt to render of a static object (an object that is not in motion).
Dynamic - settings that affect the rendering of a dynamic object (one that is in motion).
Sampled Polygon Vertex Size integer (default 3 pixels) - improves the visibility of an object during dynamic graphic operations (such as rotation) by increasing the number of pixels per point during the graphic operation. This action compensates for and only applies when an object’s display density has been reduced for graphic performance reasons. Specifically, this value applies to unordered point objects when “Display % for Dynamic Points” on the Display Manager has been set less than 100%, and to polygon objects when “Display % for Dynamic Polys” on the Display Manager has been set less than 100%. It also applies when the static display percentages have been set to less than 100, but it is unusual to reduce those values.
Max Points integer - the maximum number of points that the application will render of an object during a dynamic graphic operator (such as rotation)
Max Cells integer - the maximum number of cells that the application will render of an object during a dynamic graphic operator (such as rotation)
Max Triangles integer - puts an absolute cap on the number of polygons (triangles) that can be displayed during a dynamic graphic operation (such as rotation) and thereby can automatically reduce the value at “Display % for Dynamic Polys” on the Display Manager.
Patch Boundary - controls the appear of various primitives in Polygon and Shape phase.
Vertex Size integer - specifies the width, in pixels, of points (patch corners, edit vertices, etc.)
Edge Width integer - specifies the width, in pixels, of lines (contours, patch boundaries)
Ungrouped settings
Triangle Offset decimal field - specifies the depth offset for rendering triangle primitives
Edge Offset decimal field - specifies the depth offset for rendering edge primitives
Vertex Offset decimal field - specifies the depth offset for rendering vertex primitives
Tools > Options > Graphics > Snapshots specifies methods of capturing graphical images by the tools at File > Screen Capture > Take Snapshot and Take Snapshot Notes.
File Type - contains controls for the image file type
File Type dropdown (BMP, JPG, PNG, and TIFF) - specifies the storage format of images (from File > Screen Capture > Advanced and Take Snapshot) such as .gif or .jpg.
Resolution - controls the various parameters that determine the resolution of the captured snapshot
X Pixels (integer) - suggests how many pixels wide the resultant image will be. The final size is subject to the aspect ratio and constant selection.
Y Pixels (integer) - suggests how many pixels high the resultant image will be. The final size is subject to the aspect ratio and constant selection.
Aspect Ratio dropdown (Square, Same as View, None) - works in conjunction with the Constant field to determine the final snapshot size.
Constant dropdown (X Horizontal, Y Vertical) - works in conjunction with the Aspect Ratio field to determine the final snapshot size.
Attributes - contains controls for the image background setting
White Background checkbox - specifies whether the resultant image will have the standard background colors, or forced to a white background.
File Type - controls the file type of files that are stored.
File Type dropdown (BMP, JPG, PNG, and TIFF) - specifies the storage format of images (from File > Screen Capture > Advanced and Take Snapshot) such as .gif or .jpg.