Generate Texture



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Tools > Color > Generate Texture (available when at least one polygon object exists) creates a texture map on the active polygon object.

A "simple" polygon object with color stores a color attribute in each vertex. Therefore, high-resolution color requires a dense polygon mesh. But when a dense polygon mesh is undesirable, and you use a variety of polygon-altering functions such as Polygons > Decimate or Polygons > Relax, the per-vertex color can become so washed out or distorted that acceptable color resolution is lost. Therefore, the industry developed the concept of a texture map to maintain precise color even with an altered polygon mesh.

A texture map is the mapping of a high-resolution image to a lower-resolution polygon mesh. The high-res image and the coordinates become part of the lower-res polygon object such that their existence is transparent.

To use this function:

  1. Load polygon object A with color (per-vertex color), then remove its color using Tools > Color > Remove Colors.

  2. Optimize the colorless polygons using functions like Polygons > Decimate or Polygons > Clean, then save it as object B.

  3. Import object A (such that both A and B appear in the Model Manager), and make B active in the Model Manager.

  4. Run Tools > Color > Generate Texture. Select object A as the input object. Upon completion, B has its modified mesh and the original color of A.

Alternate scenario:

  1. Designate a colorless polygon object the active object in the Model Manager

  2. Run Tools > Color > Generate Texture, press the Apply button, then then the OK button.

  3. The previously colorless polygon object has been assigned a white image with a texture map. This prepares the polygon object to be used by other functions that operate on texture maps.

The controls and indicators are:

 

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