A polygon (also known as a triangle) is a closed plane formed by three line segments that do not intersect except at vertices. A polygon object consists of polygons arranged in a complex mesh.
The Polygons menu appears in the Polygon Phase only.
Delete Polygons (or the Delete
key) - removes selected polygons from the model.
Edit Polygons - reconstructs individual triangles.
Clean
- performs shape-correction to promote conformance with the underlying
point set.
Remove Spikes - straightens the surface of a polygon object by detecting and flattening single-point spikes.
Reduce
Noise - compensates for scanner error by moving points to statistically
correct locations.
Decimate
- reduces the number of triangles without compromising surface detail
or color.
Refine
- subdivides polygons on the entire polygon object, or in a selected region.
Relax
- adjusts the crease angle between selected triangles (or between all
triangles if none are selected) such that the mesh becomes more flat.
Sandpaper
- reconstructs a polygon mesh to remove blemishes.
Deform Region - causes selected triangles to bulge or sink from the original surface.
Offset Selection - raises or lowers a selected set of polygons by a given distance in the positive or negative normal direction, and creates additional triangles in a narrow surrounding band so that the overall surface is not broken.
Primitives - is a set of functions that a) create plane and cylinder objects based on the geometry of a polygon object, and b) force a selected set of polygons into a planar or cylindrical shape.
Thicken
- increases the width of a polygon object’s surface in both the inward
and outward directions (thickens the walls so that the object might be
rendered on a 3D printer).
Shell
- is similar to Polygons > Offset, but creates an additional
polygon surface that is a given distance from the original.
Offset
- modifies a polygon object to be a given amount larger (or smaller) in
every direction.
Average Polygon Objects - creates a new “golden master” polygon object that is the average of two or more originals.
Compensate Deviation - examines the Result object that is the product of a Test and Reference object, and modifies the Reference object to over-compensate for deviations in the Test object.
Fill
Holes - fills the gaps in an object that may have been introduced
during the scanning process.
Defeature
- deletes triangles from the interior of the selection and inserts a
more orderly mesh.
Merge Polygon Objects - creates a single polygon object from two or more active polygon objects.
Boolean Operations - (applicable when two polygon
objects are active in the Model Manager) generates a new object that is
the union or intersection of two objects, or one object minus the intersection
of the other.
Flip Normals - flips the normal direction of a polygonal
surface.
Repair Normals - flips the orientation of problem polygons.
Sharpening Wizard - guides the user through the
process of sharpening a polygon object by chaining several other functions
together.
Fix Intersections - repairs self-intersecting triangles.
Section by Plane - superimposes a plane on the object
and removes all triangles on one side of the plane (and optionally constructs
a plane of polygons into the flat opening), and/or rearranges the triangles
on the intersection of the plane such that no triangle crosses the line,
thus creating Boundary line.
Section by Curve - creates a three dimensional section
of a polygon object by slicing it with a two-dimensional curve.
Engrave Surface - creates raised or sunken characters on a polygon mesh.
Cross Section - creates a two-dimensional outline
of a three-dimensional object where that object intersects a plane, or
multiple parallel outlines where the object intersects multiple parallel
planes, and stores outline(s) in a Curves object.
Make Manifold - deletes non-manifold triangles from an otherwise closed manifold (volume-enclosing) object or open-manifold object (such as a sheet metal part).
Merge - merges all selected polygon objects into a single, composite object named “Merged”.
Start - starts the Cadmus Fashion™ application (if installed on this computer).
To Fashion - transfers the currently active Polygon object to the Cadmus Fashion® application (if running on this computer), where it is called a “mesh”.