Create Mapped Model



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Grids > Create Mapped Model creates a polygon model with texture, bump, and displacement maps for generating rich, streaming 3D content.

This function saves a significant amount of time when rendering models for 3D web content, gaming, or other visualization purposes for which a NURBS surface is not necessary. Because the grid layout generated during grid con­struction is a strip structure, triangles created from these strips become an ordered mesh that is highly optimized for rendering.

When the conversion takes place, the application turns each of the grid patches into two triangles. The operation can also decimate triangles at the strip level, removing one strip at a time, starting with the strip that contrib­utes least to the general shape of the model. There are two ways to deter­mine the total number of polygons used to create the model: You can either specify the number of triangles in the Target Triangle Count text box, or enter a value in the Reduce to Percentage text box.

The operation includes two Optimize options: Strip Length and Shape Preser­vation. For high-speed rendering, the Strip Length option triangulates the grid rectangles so the triangles can be attached in the longest strips possible. The Shape Preservation option triangulates the grid rectangles while preserv­ing the original shape of the model.

The patch structure generated during patch layout is also well-suited for gen­erating parameterized texture coordinates. If the model has per-vertex color, a texture map can be generated to fit over the grid-based polygonal model. Texture maps preserve the color information even if the grid model is reduced to an extremely low triangle count.

You can also create a displacement map, which contains differential height field information. Displacement maps are often used to make 3D images of terrain because they produce textured surfaces with both 2D and 3D patterns mapped on them.

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