Project Boundary to Plane



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Boundaries > Project Boundary to Plane projects a selected boundary to a user-defined plane by stretching existing triangles.

This function is useful for extending the polygon structure of an object to a pre-defined length and ensuring the edge of the object is flat or straight. For example, if you scan a keyboard key, it is unlikely that the scanner will effec­tively capture the bottom of the key. Using Project Boundary to Plane, you can select the bottom of the keyboard key and project it to a flat plane to produce a smooth bottom edge.

The plane can run in the X, Y, or Z direction, or you can define a new plane using Three Points or a Line on the model. There is also the Best Fit technique which is most useful, as it gives a good initial position.

Fine adjustments to the plane position can be done either by using the wheel, or by dragging the plane with the left mouse button, while the Ctrl key is pressed.

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