New Open Pocket Features

The new Open Pocket feature type brings all the advantages of feature based machining to open pocket regions.

Create Open Pockets by checking Open Pockets in the Feature Finder dialog (General tab), so that:

  • There is no more need to create boundary geometry (that you would probably have used to trim the toolpath for the whole solid down to just the open pocket regions).

  • Associativity is maintained between machining and the model.

Please note (see the illustration on the right where the features are shown in Lilac):

  • Open Pockets are where a vertical face meets a horizontal floor.

  • A floor can only be part of one open pocket, so '1' on the right does not produce two separate pockets (there is no pocket).

  • The wall cannot have a draft angle, so there is no feature at '2' on the right.

  • Open Pocket features can only be machined using the Roughing and Profiling cycles.