Only available when working with 2D geometry
A contour wall can be created from a single line, arc, curve or a continuous.
When defining nested features it is important that the top or bottom of the contour wall is equal in depth to the parent or child feature. For example with a boss inside a pocket, the bottom of a boss wall must be at the same depth as the wall of the pocket.
Pocket boss combinations
By using this method, any combination of pocket in boss or boss in pocket can be defined. The example below shows a pocket with two ledges (bosses) defined at different depths.

Contour pocket
When the outer profile represents a pocket the Stock Type must be set to None.

Contour boss
When the outer profile represents a boss the Stock Type must be selected for the cycle to understand that it must start machining from the stock to the boss feature. The example below has a Profile Stock selected.