In both EdgeCAM and Simulator you use the Machine tree in combination with the Properties Window to set the properties of Machine Tool Simulation graphics.
You can for example set the visibility of graphics representing turrets, chucks and so on. (You can also use buttons for setting the visibility of the whole machine, or particular graphics types, see more details.)
In EdgeCAM (not Simulator) you can also use the Machine tree in combination with the Fixtures Tree to mount chucks on a job-by-job basis.
There are also some properties that are shown for information only, such as turret graphic dimensions. To change these machine properties you need to use Code Wizard, recompiling the code generator - see Changing the Setup.
Too use the tree:
Make sure the Machine tree and Properties windows are shown.
Then, as necessary to show the branch:
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Click to expand a branch and show its contents. |
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Click to contract a branch and hide its contents. |
Then select the branch and make the changes:
