Labels are positional indicators within a macro that define where code generating should continue after a conditional or unconditional jump.
All labels must start with the character @ and must then be followed by the alphanumeric name of that label. A label statement must appear on a line of its own.
The jump label destination of %GOTO must be within the macro in which that %GOTO occurred.
The same label name can occur in different macros.
Should more than 100 labels be defined in any one macro the compiler error message will be issued:
TOO MANY LABELS
An example of a label is:
:
:
%GOTO @JUMP
:
:
@JUMP