Creating Surface Fillets

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A surface fillet creates a smooth blend between intersecting surfaces – a primary surface, and one or more secondary surfaces. The Fillet command creates one curve on each surface the fillet touches, following the curve of the intersection.

When a fillet surface is created, a surface curve is generated on each of the intersecting surfaces to mark the boundary of the fillet. This then allows you to use a Trim Surface (Edit menu) command to trim each surface to the edge of the fillet.

The cross section at any point along the fillet’s length is an arc of either:

The variable radius is defined by the Start Radius and End Radius parameters. Certain limitations apply to the accurate generation of fillets:

A fillet surface can be intersected, trimmed and filleted in the same way as any other surface type.

You can create a fillet surface using the Fillet (Surface menu) command.

The properties of a Surface Fillet can be altered using the Entity Data (Edit menu) command.

To create a surface fillet