Surface editing hints



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Here are some hints for using the Surface surface trimming, Trim, Surface/Surface intersection and Untrim operations.

·   Do NOT include portions of the boundary when constructing curves for trimming. Trimming curves may cross or end on boundaries.

·   Do not use surface/surface intersection to get a boundary of a surface. Use surface boundary extraction.

·   Intersecting tangent surfaces produces inaccurate or broken intersection curves, such as a fillet surface and the surface it's tangent to. Instead, extract curves and trim with a curve instead.

·   Do not intersect coincident surfaces (surfaces that overlap). Extract curves and trim with a curve instead.

·   Avoid cutting through the pole of a surface with a degeneracy such as the tip of a sphere or surface of revolution.

·   Avoid cutting along (across is OK) a seam of a surface. A seam exists, for example, at the left/right boundary of a cylinder. You can detect seams with the curve extraction dialog box, and then canceling out after you know where the seam is. Cutting a seam usually can be avoided by rotating the object.

·   Surfaces can be trimmed multiple times.

·   Curves for surface/curve trimming can extend off of the surface and/or cut the surface multiple times.

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