The triangulated model is now ready for you to start the surfacing process. In this tutorial we will generate curves to use when creating one type of surface, and then create the surfaces.
When creating the surfaces, the model should be split up into "flattish" areas, vertical walls, and fillets. This creates a smoother surface set.
This section describes, step by step, how to create four surfaces on the alloy spoke. A guide how to surface the remainder of the model is also provided.
Generating Curves from Boundaries