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Uniform Density

Objects can have varying densities. By default, objects have a density that varies from center to surface. The object is most dense at the center and becomes less dense as you approach the surface. You can control the starting point of this variation in density by using the Edge Softness control.

However, you may want to create objects that do not vary in density. Uniform Density mode sets the object to have a consistent density throughout the object. The density at the starting point is used throughout the object. This results in harder-looking objects and faster rendering times.

The image below shows two spheres with Uniform Density selected. The sphere on the left has the Edge Softness set to 100, while the sphere on the right has the Edge Softness set to 5.

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