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In the DTE

To edit cloud textures in the Deep Texture Editor:

  1. If it's not already visible, display the Sky & Fog palette by clicking the text item on the menu bar.

  2. Click the Sky Lab button. The Sky Lab dialog appears.

  3. Click the Cloud Cover tab.

  4. Activate either the Stratus or Cumulus cloud type, or both.

  5. Click the Edit button below the type of clouds you want to edit.
  6. Click the Edit button. The Deep Texture Editor appears. The cloud texture and its components appear in the component windows. If you're not familiar with using the Deep Texture Editor you may get some very unpredictable results which may result in clouds that don't look much like clouds. Before you start editing the clouds texture you may want to refer to "Textures" for more instruction on how to use the editor.
  7. If you want to add additional turbulence to the cloud texture, adjust the texture's Noise:
  1. If you want to change the colors of a component, click one of the color indicators in the component window and choose a new color.
  2. If you want to add more complexity to the texture, adjust its Phase:
  1. If you want to change the pattern in the texture, apply a filter:
  1. Click the OK icon to exit the editor.

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