In the DTE
To edit cloud textures in the Deep Texture Editor:
- If it's not already visible, display the Sky & Fog palette by clicking the text item on the menu bar.

- Click the Sky Lab button. The Sky Lab dialog appears.

- Click the Cloud Cover tab.

- Activate either the Stratus or Cumulus cloud type, or both.

- Click the Edit button below the type of clouds you want to edit.
- Click the Edit button. The Deep Texture Editor appears. The cloud texture and its components appear in the component windows. If you're not familiar with using the Deep Texture Editor you may get some very unpredictable results which may result in clouds that don't look much like clouds. Before you start editing the clouds texture you may want to refer to "Textures" for more instruction on how to use the editor.
- If you want to add additional turbulence to the cloud texture, adjust the texture's Noise:
- Click the Noise button at the bottom of the editor. The Noise control appears. The Noise control lets you adjust the frequency of the noise in any of the texture's components.
- At the top of the Noise control, click the button associated with the component you want to edit.
- Adjust the Noise slider to increase/decrease the frequency of the noise in the texture.
- If you want to change the colors of a component, click one of the color indicators in the component window and choose a new color.
- If you want to add more complexity to the texture, adjust its Phase:
- Click the Phase button at the bottom of the editor. The Phase control appears. The Phase control lets you adjust the amplitude of the phase in any of the texture's components.
- At the top of the Phase control, click the button associated with the component you want to edit.
- Adjust the Phase slider to increase/decrease the amplitude of the phase.
- If you want to change the pattern in the texture, apply a filter:
- Click the Filter button at the bottom of the editor. The Filtering control appears. The Filtering control displays a graphical representation of the filter applied to your texture. By changing the equation of the filter to the value of the variables, you can change the patterns within the cloud texture.
- At the top of the Filtering control, click the button associated with the component you want to edit.
- Change the filter equation and variable values to adjust the filter applied to your texture. Filtering is a rather complex operation. Try experimenting with different equations and see what happens.
- Click the OK icon to exit the editor.
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