Your Ad Here

Sin(aX+b)

This filter creates noise that appears as large number of lines that are oriented in the same direction. Use this filter to generate wood grains.

The a variable controls the number of lines. Higher values create a better effect.

In this example, Sine Wave (middle) was applied to RND Continuous noise (left). In the far right example, the a variable for Sine Wave was increased.

Copyright © 2005-2007, DAZ Productions

Return to Bryce Index


Your Ad Here