Snap to Land
The Snap to Land option lets you snap an object to any object directly below it, much like creating a gravity effect.
When you activate the Snap to Land option, Bryce snaps the selected object to the top of any object directly below its center Y control handle. The second object must be directly below the Y control handle, otherwise the object lands on the ground plane (see left example).


In the right hand example, a corner of the selected object is over the "land" object, but since there are no objects directly under its Y control handle, the selected object lands on the ground.
Landing operations work best with objects that have not been rotated and that have no sloped characteristics.
This option can create many interesting effects. For example, you can quickly create falling rock animations by placing rock objects throughout your scene with a terrain below them in one frame. Then, in a different frame, select all the rocks and choose the Snap to Land option. When you run the animation, all the rocks will appear to fall onto the terrain.
Another use of Snap to Land is when attempting to place trees on a terrain. Place the tree over the terrain then choose the Snap to Land option. The tree will drop to the terrain and you can then use the Reposition tool or Object Attributes dialog to lower the tree slightly to place the roots into the terrain.
To snap an object to the top surface of an object below it:




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