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Render Animation

Rendering an animation is a lot like rendering a still image. Each frame in the animation is processed exactly like a still image. You can use the same rendering options you use to render still images.

In addition to the standard still image rendering options, there are several options you can set for movie files: you can choose a file type, a compression option, and a range of frames to render.

The Render Animation command lets you render an animation to several formats:

To render an animation:

  1. Choose File >Render Animation from the menu or press Opt/Alt+Shift+R.
  2. The Render Animation dialog will come up:



    By default, the Entire Duration is pre-selected but if you only want to render the Working Range, then select that instead.
  3. The Start and End fields show the range of the animation to be rendered. You can change these manually to render only a particular frame or range of frames.
  4. Click the triangle icon beside Output Module and select the type of output to render:



    On the Macintosh, you can render a scene as a QuickTime (MOV) file or as sequenced frame files.

    On the PC you can render your scene as a MOV, AVI file, or as sequenced frame files.
  5. Click on Edit and adjust the type of compression to use. The items listed in the Video Compression dialog depend on the compressors you have on your system. Refer to the documentation that came with the compressor or your system software for instructions on using a specific compressor.
  6. Click on Set and choose the drive and folder where you want to save the file:

  7. Type a filename and click on Save.
  8. Click on Render to Network to use Bryce Lightning and configure the network.



    Refer to "Render on Network" for more on rendering an animation over a network.
  9. Click on the OK icon to accept the settings and start the animation render.

Copyright © 2005-2007, DAZ Productions

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