Assigning Output Types
A texture can produce all three output types or only one. The number of output types for the final texture depends on the output you assign to the components. A component can produce one or all three types of outputs.
You can assign more than one component to the same output type. If you do have more than one component with the same output type, the output information will be blended to produce a final output. For example, if you have two components that produce color output, when you combine them the colors from both components are blended together and the result is applied to the final texture.
In order to produce an output type, a final texture must contain at least one component that produces the type of output you want. For example, if you want your final texture to contain color output, at least one of its components must produce color output.
Each output type contributes something different to the final material.
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