In the Sky Lab
To edit cloud textures in the Sky Lab:
- If it's not already visible, display the Sky & Fog palette by clicking the text item on the menu bar.

- Click the Sky Lab button. The Sky Lab dialog appears.

- Click the Cloud Cover tab. The Cloud Cover tab provides controls that let you edit the textures that are used to create the clouds in your scene. As you change a texture, the texture preview updates.

- Activate either the Stratus or Cumulus cloud type, or both.

- Click the grey + or - Turbulence buttons to increase or decrease the amount of noise in the texture. Increasing the Turbulence creates a more dense pattern within the texture.
Note: The turbulence of the original texture is the lowest setting for that texture. The turbulence can only be increased then decreased back down to the original setting.
- Click the blue + or - Complexity buttons to increase or decrease the amount of detail in the texture. Increasing the Complexity increases the complexity of the patterns within the texture.
Note: The complexity of the original texture is the highest setting for that texture. The complexity can only be decreased then increased back up to the original setting.
- Click the Reset button to restore the original settings if you want to start over.

- Click the Edit button to enter the Deep Texture Editor to adjust or change the cloud texture.

- Click the OK icon to apply your changes.
Examples:
- Stratus - Original; Increased Turbulence; Decreased Complexity



- Cumulus - Original; Increased Turbulence; Decreased Complexity



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