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Volume Channels

The Volume channels control special volume properties of the object's interior.

Base Density controls the density of the object. This channel defines how much material there is in the interior of an object. As a result, Base Density controls how much light passes into the object. A solid object doesn't allow any light to pass through it, while less dense objects allow more light in. Refer to "Base Density" for more information.

Edge Softness, Fuzzy Factor, and Quality/Speed control the appearance of texture elements within the material. Edge Softness and Fuzzy Factor control the quality of the edges and sharpness of the texture, while Quality controls the render quality of the material. Refer to "Edge Softness," "Fuzzy Factor," and "Quality/Speed" for more information.

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