Using the Orthogonal Views
In Camera View you can't see the physical position of the camera in the scene since you're looking through it, but using one of the Orthogonal Views (Top, Bottom, Left, Right, Front, and Back) you'll be able to see the camera as an object. In this example, the scene is displayed in Top view. Here you can see the exact position of the camera in the scene.

In these views you can animate the camera by changing its position at different points in time. When you run the animation, Bryce fills in the gaps between positions to create smooth camera motion.
To animate the camera in an orthogonal view:
- In the Working window, click the triangle icon next to the View Control and choose an Orthogonal View from the menu: Top, Left, Right, Bottom, Front, or Back.

- Move the Current Time Indicator in the Timeline to the point where you want to start changing the Camera View.

- Click the triangle icon in the Animation Controls and make sure Auto-Key is enabled.

- Drag the Camera wireframe in the Working window to a new position. Continue moving the Current Time Indicator and the Camera wireframe until all camera movements have been key framed.

- If you want to see the results of your changes, choose Camera View from the View Control menu and click the Play button in the Animation Controls.
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