Skewing Objects
While Bryce does not have the ability to deform objects by manipulating vertices, objects can be skewed to get some interesting shapes, like making a diamond shape out of a cube.
This is accomplished by rotating the object, then resizing the object in World Object mode using the Scaling tool.
For an example:

And here's the object above rendered.

Now for a pyramid:

This is a pyramid skewed so much that it is literally folded in on itself:


And when rotated, is completely flat:


Any object can be skewed, including imported objects, metaballs, and infinite planes. Below are examples of a skewed cone, sphere, cylinder, and torus:

And here they are rendered:

And of course, you can still adjust the radius of the torus to get a thinner object:

And lights can cast some interesting shapes when skewed:

Copyright © 2005-2007, DAZ Productions