Random Replicate
New in Bryce 6 is the Random Replicate command. This function is similar to Multi-Replicate in that it replicates one or more objects. The difference is that each replication is random in placement and in the number each object is replicated. Each time you repeat a replication, the number of each object replicated changes.

To use Random Replicate:
Examples:
Basic Random Replication
The following example replicates three objects (cube, sphere, and torus) 15 times with a boundary of 100 on all axes:

And here is the result:

If the objects are all selected and grouped, the size of the group (Boundary) will be around 100 BUs (give or take a few BUs).
After deleting the replicated objects and repeating the same Random Replication, a different combination of objects is created, for example:
Land Objects
The following image shows the result of the random replication with the Land Objects selected. Since the default plane is the "land," the objects all snap to it. The same thing will happen if the default plane has been deleted (underground plane is considered the "land").

The following image shows the result of the random replication with the Land Objects selected and a terrain in the scene. Only the primitives were replicated, not the terrain.
This is especially useful for placing objects like trees and rocks around a terrain. The objects will snap to the terrain for a more natural look:

(Okay, so primitives on a terrain aren't "natural" but you get the idea.)
Constrain Rotation to Y-axis
The image below shows the result of the random replication with the Constrain Rotation to Y-axis selected. Notice that the objects are only rotated around the Y-axis - useful for placing trees, houses, people, etc.

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