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Blend Modes

Components are combined using Blend modes. These modes are filters applied to the components to determine how the properties in each component are combined with the other components' properties to form the final texture.

The number of blend modes you can use varies depending on how many components you're using to build the texture. If you're using only one component, the properties in the component are applied directly to the final texture. When you're using two components, they're blended using a single blend mode, and the result is then applied as the final texture.

When you're using three components, the first two components are blended together using a blend mode, then the result of that blend is combined with the third component using a second blend mode. The result of all the blending is then applied as the final texture.

This diagram explains when the blend modes are applied as you combine components to form a texture.

Depending on the Blend mode, the different types of output can affect each other during the combination process. So its possible that the Bump output of one component may affect the Color output of another.

To apply a blend mode:

  1. Display the Deep Texture Editor.
  2. Click the text above a component and choose a mode from the menu.

There are nineteen blend modes you can use to combine your components:

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