Total Internal Reflection
Total Internal Reflection (TIR) lets you control the amount of TIR in a scene. When you have reflective objects such as prisms or mirrors in a scene, you can encounter situations where light rays bounce back and forth an infinite number of times within the object or between two objects. By limiting the TIR depth, you can produce realistic scenes that include a certain amount of TIR. This lets you avoid creating an infinite number of internal reflections, thus speeding up the rendering time.
To enable or disable Total Internal Reflection:



For a good explanation of TIR, go to Robin Wood's site, click on Tutorials and select General 3D from the list. In addition, Robin has a "Refraction Index of Various Substances for 3D modelers." Another site with a nice listing of refraction indices is 3D Lapidary where you can also download 3D models of gemstones in a variety of cuts (one of which is used in the examples below).
Examples:



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