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Blend Transparency

In Blend Transparency mode, visibility is controlled by Transparency. When this mode is active, areas of the object that are 100% transparent are ignored. Transparent areas are not shaded and do not cast shadows. These areas appear as gaps or holes in the object's surface.

This mode lets you create punch-outs when using a texture. The lower cage in this example was created by using blend transparency to "punch-out" areas of the object's surface (the upper was created using normal shading).

When the material is applied using Normal mode, Transparency creates an optical effect.

When the material is applied using Blend Transparency mode, Transparency creates a punch-out effect, as shown here. The areas of the surface that are 100% transparent are completely ignored during shading so that they appear as gaps or holes it the surface. Any areas that are less than a 100% result in a normal transparency effect.

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