Setting Transparency Using a Texture
When you apply a texture to the Transparency channel, the texture's alpha channel is used to determine which areas of the object are transparent. Lighter areas of the alpha channel are not transparent while darker areas are.
You can create some interesting effects using textures. For instance, a checkerboard texture will result in an object that's alternately transparent and solid. This example shows a checked texture applied to the Transparency channel.
The final look of the Transparency channel is determined by the Shading mode. When the material is applied using normal shading, Transparency creates an optical effect.


When the material is applied using Blend Transparency mode, Transparency creates a punch-out effect, as shown here. The areas of the surface that are 100% transparent are completely ignored during shading so that they appear as gaps or holes it the surface. Any areas that are less than a 100% result in a normal transparency effect.


Note that when using Blend Transparency, the Transparency value is set to 0.

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