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Editing Objects Imported via DS Link

While working on your scene, you may find that you need to modify the objects that were imported from DS. This is done by launching DS again, modifying the figure, then exiting DS so that the modified figure and/or animation is re-imported into Bryce.

Keep the following in mind when returning to DS to modify the figure/animation:

When saving your Bryce scene with imported objects from DS, Bryce saves the DS scene along with the Bryce scene and automatically loads it the next time the scene is loaded. The Bryce file contains a live link between the scene and the saved DS scene.

Because of this:

To copy the settings from a DS imported object and paste on to a new version:

  1. Select the object group(s) in Bryce.
  2. Choose Edit > Copy Matrix from the menu.
  3. Launch DS from the Create Palette and modify the figure and/or animation.
  4. Exit DS and wait for the import to complete.
  5. Select the object group(s) and choose Edit > Paste Matrix from the menu.

    Remember that if the figure parameters have changed so that the object matrix is larger or smaller than before, then using the Copy/Paste Matrix may alter the object incorrectly for the new matrix properties

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