Editing Cloud Textures
Clouds in Bryce are created using a procedural texture with a cloud pattern. The color, position, size, and pattern within the texture determines the final look of the cloud in your sky. You can edit this texture using either the Sky Lab palette, or for more complex editing, you can use the Deep Texture Editor.
The texture used for a cloud can come from either the Bryce Texture Library or you can create your own.
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