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Animating Terrains

Terrain objects are animated by changing their properties in the Terrain Editor.

This section assumes that you're familiar with the concepts and procedures involved in creating terrains. Refer to "Elevation Tools" for more on creating and editing terrains. By changing the shape of your landscape at different points on the Timeline you can simulate geological events like earthquakes or erosion.

There are several techniques you can use to control how the shape of your terrain changes. You can use the grayscale paintbrush to totally change the geometry of the terrain by adding new peaks and valley or you can use the Filtering tools to add small changes in elevation to the terrain.

Terrain animations are created using the Animation Controls that appear at the bottom of the Terrain Editor.

The Timeline in the Terrain Editor is the same as the one in the Working window except for the Auto-Key option. All the key events recorded for object transformations and material changes are displayed in the Timeline. The Animation Controls in the Terrain Editor can perform all the same functions as the those in the Working window.

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